• Mario Golf: Toadstool Tour

toadstool tour unlocks

Mario Golf: Toadstool Tour is a Nintendo GameCube game that is the third game in the Mario Golf series and the second home console installment. Its handheld console counterpart is Mario Golf: Advance Tour on the Game Boy Advance . About a year after its release, Mario Golf: Toadstool Tour earned a Player's Choice re-release in North America in 2004 and Australia in 2005. It is the first Super Mario spinoff to include substantial content from Super Mario Sunshine (released the previous year), such as Bowser Jr. , Shadow Mario , and Petey Piranha making their respective second appearance overall and playable debut; it is also the first to include Diddy Kong from the Donkey Kong games, effectively taking Donkey Kong Jr. 's previous role as secondary Donkey Kong character in Super Mario games following the acquisition of Donkey Kong Country assets from Rare Ltd.

  • 1.1 Screenshots
  • 2.3 Terrain, hazards, and other features
  • 2.4.1 Single-player
  • 2.4.2 Multiplayer
  • 2.4.3 Unlockable
  • 3 Playable characters
  • 4.1 Score table
  • 5 "Target Bullseye Tour" version
  • 6 References to other games
  • 7 References in later games
  • 8 Reception
  • 10 Regional differences
  • 13 Names in other languages
  • 15 References
  • 16 External links

Opening cinematic [ edit ]

Opening cinematic of Mario Golf: Toadstool Tour

The game's opening starts with Mario and Luigi looking at a trophy and commenting on how nice it looks. Peach and Daisy call on the brothers, exclaiming that it is time to play as the four form a quartet and go on an exploration in freestyle exhibition golf. Peach gets her turn first, then comes Mario, then comes Daisy, and last comes Luigi, whose shot strikes the flagpole of the hole, impressing the crew. Wario and Waluigi are shown from behind, extremely jealous of how well Mario, Luigi, Peach, and Daisy do. The two hear a noise and turn around to see Yoshi and Koopa Troopa entering the frame before they begin their round of golf. Wario and Waluigi clench their golf clubs while laughing, and prepare to join forces with them. They all take turns hitting their golf balls, and Yoshi hits near a Chain Chomp . When he tries to get it back, the Chain Chomp wakes up and barks at Yoshi, scaring him and making him fall over. Wario attempts to hit the ball out of the bunker, which causes sand to spray into Waluigi's face in recoil. Moments later, Waluigi attempts to putt the ball into the hole, but fails miserably after a few tries, resulting in Yoshi and Koopa Troopa dozing off.

Meanwhile, Donkey Kong and Diddy Kong walk past the sleeping Yoshi and Koopa Troopa, so Wario and Waluigi attempt to challenge them next. After Donkey Kong shows his golf prowess, Wario, despite his terrible swing, attempts to hit the ball a long way, until it goes out of sight into the forest. Wario and Waluigi start celebrating until they hear an ominous roar. The ball unknowingly deflects back and lands in front of Wario. The two look up and see Bowser coming out of the forest, completely enraged because he has a black eye from the golf ball. Bowser gives chase after Wario and Waluigi in his Koopa Clown Car and starts throwing Bob-ombs at the two as they run around Lakitu Valley past Birdo and Boo , who were playing a game of golf on their own. Wario and Waluigi find a yellow Warp Pipe that is too small for Bowser and his Koopa Clown Car to fit through and come out the other side of the pipe and stop to catch their breath. However, Bowser flies right above them seconds later, intending to drop another Bob-omb and making them run for their lives.

Opening cinematic of Mario Golf: Toadstool Tour

Meanwhile, Mario is preparing to take a shot on that same course with Luigi, Peach, and Daisy observing from behind. As Wario and Waluigi still try frantically to escape from Bowser's looming threat by going through an enormous metal door, Mario hits his ball with his golf club. Wario and Waluigi open the door and continue their escape attempt, but Mario's ball hits them, giving them black eyes as well. The ball then strikes Bowser, causing him to fumble the bomb. This ultimately results in an explosion claiming Wario, Waluigi, and Bowser as the victims. Mario, Luigi, Peach, and Daisy witness the explosion from afar, completely baffled in terms of what was the cause behind it.

Screenshots [ edit ]

Mario and Luigi are by the trophy.

Mario and Luigi are by the trophy.

Peach makes her move.

Peach makes her move.

Daisy makes her move.

Daisy makes her move.

Wario and Waluigi enter the frame.

Wario and Waluigi enter the frame.

Waluigi gets pumped up.

Waluigi gets pumped up.

Donkey Kong and Diddy Kong see Yoshi and Koopa dozing off.

Donkey Kong and Diddy Kong see Yoshi and Koopa dozing off.

Donkey Kong makes his move.

Donkey Kong makes his move.

Wario and Waluigi run from Bowser.

Wario and Waluigi run from Bowser.

Mario, Luigi, Peach, and Daisy stroll around.

Mario, Luigi, Peach, and Daisy stroll around.

Gameplay [ edit ]

Mario in Mario Golf: Toadstool Tour

Controls [ edit ]

Menu [ edit ].

Control Stick

Golf [ edit ]

+Control Pad

Scores [ edit ]

Depending on how many strokes the player required to take to hit the ball into the hole, players receive a score and a name for the score. The following is a list of them, from best to worst scores:

  • NOTE : The US version of the game has a glitch that records Hole-In-Ones on par 4 and 5 holes as Albatrosses. This is fixed in the PAL and Japanese versions.

Terrain, hazards, and other features [ edit ]

Game modes [ edit ].

The title screen with Peach's Castle in the background.

Mario Golf: Toadstool Tour offers a wide variety of game modes, including tournaments, training sessions, collecting coins and shooting the ball through rings. Multiplayer for up to four players is supported, and can be played with one to four controllers. All of the game modes are explained briefly below. Note that multi-player game modes not marked with an asterisk (*) can also be played with 1 player and AI opponents.

Single-player [ edit ]

  • Tournament - The player competes against others for first place in an 18-hole round of golf and to earn best badges on specific holes. The lowest score at the end of the tournament is the winner.
  • Character Match - Compete in a one-on-one challenge against a computer character on any course using match play rules. Star Characters can be unlocked by accepting challenge from characters and winning.
  • Challenge - Complete Ring Shot holes to earn stars which unlock even more holes! Complete them all to unlock a special surprise.
  • Speed Golf - Complete a round of golf in the fastest time possible.
  • Training - Practice golfing on any hole. During gameplay, the player can select a course and hole, adjust the wind strength and direction, switch between sunny or rainy weather, front or back tees, and regular or tournament greens, and change the pin's location.

Multiplayer [ edit ]

  • Doubles - A 2-on-2 game of golf. For 1-4 players.
  • Club Slots - Play using a limited amount of clubs. When playing with four slots, there is an added gimmick for the fourth slot (i.e. no wind, double points, extra mulligan, etc.).
  • Face-Off - Play six holes against opponents to see who can complete the most holes successfully.*
  • Quick Cash - Collect as many coins as possible in two shots under par (for example, on a par 5 hole, the player has 3 shots to collect coins), without worrying about sinking the ball.
  • Cash Cup - Collect as many coins as possible and finish the hole with par or better. Failure to do so will result in 0 coins for the hole.
  • Stroke Play - Get the fewest total strokes on a course to win. Beat courses in tournament mode to unlock them here.
  • Birdie Challenge - Compete on Congo Canopy to see how many consecutive birdies you can earn.
  • Practice Games - Hone your approaching and putting skills by playing these unique challenges. There are novice, intermediate and expert difficulties.
  • Match Play - Standard golfing with a different scoring system. Winning a hole by finishing with less strokes earns players a point; earn the maximum amount of points to win. For 1 vs 1 and 2 vs 2 matches only.
  • Skins Match - Similar to Match Play, but does not require two teams. The player who finishes with the lowest score on a hole earns a point. Whoever has the most amount of points at the end wins.
  • Near-Pin - Compete in Congo Canopy to get the shortest total distance from the pin in one stroke. If your ball is not on the green in one stroke, it will count as being 100 feet away.

Unlockable [ edit ]

  • Star Tournament - Unlocked once the tournament mode on Bowser Badlands is beaten and a star version of a character is obtained. Same as tournament mode, except the player will compete against tougher star characters while using the back tees and tournament greens. Beat these to be able to use the tournament greens in other game modes. For 1 player.
  • One-On One-Putt - Unlocked by beating birdie challenge on all 18 holes (which will also unlock Bowser Jr. ). Similar to birdie challenge, except the first shot must land on the green and the second must go in the hole (resulting in a birdie). If the first shot is not on the green, the player will lose. The player must clear this with 1 player to unlock the tournament greens for Congo Canopy . For 1-4 players.

Z Button

  • Hole-in-One Contest - Like the Near-Pin Contest, except the game is played on the Par-3 holes of a selected course. For 1 player.
  • Password Tournament - The player must compete in special tournaments with preset rules by entering certain passwords. For 1 player.
  • American version - The player must place first in every Star Tournament with all (non-GBA) characters. Whether the characters are in their regular or star form does not matter. 102 tournaments in total (six normal tournaments needed to unlock Star Tournament).
  • Japanese and European/Australian versions - The player must accept the challenge from Bowser and win in Character Match mode. This will also unlock Bowser's star form.

Playable characters [ edit ]

Including transferable characters, a total of 18 playable characters are featured in Mario Golf: Toadstool Tour , consisting of 12 default characters, 4 unlockable characters, and 2 transferable characters. Daisy , Koopa , Diddy Kong , Waluigi , Birdo , Bowser Jr. , Boo , Shadow Mario , and Petey Piranha are playable for the first time in the Mario Golf series, with Bowser Jr., Shadow Mario, and Petey Piranha also making their overall playable debuts. This is also Diddy Kong's first appearance in a Super Mario game.

  • Drive - How far the ball travels in the air for on a perfect shot with a driver (1W).
  • Height - How high or low the ball travels in the air. The higher the ball travels, the more affected by wind it is, the higher it bounces, and the more it is affected by spin. The lower it is, the less it gets affected by wind; additionally, it makes the ball bounce further, roll more and get more affected by lie.
  • Shot - What trajectory the ball travels in when hit. For right-handed players, if the ball curves to the left, it's a draw; to the right, a fade; far to the left, a hook or far to the right, a slice, and vice-versa for left-handed players.
  • Impact - The amount of the sweet-spot marker left for certain shots. Less makes bunker shots much harder to land and often results in mis-hits.
  • Control - The amount of movement away from the targeted spot when hit off the perfect impact point. The higher the amount, the less the ball moves from the target spot.
  • Spin - The amount of affect spin has on the ball. Having a higher amount will mean that the ball will roll further with the use of spin.

Impact, Control, and Spin are on a scale of 21. Numbers in parentheses for all stats indicate how they are shown when selecting Advance Tour Clubs. The quotes above the stats are each character's challenge invitation and instruction manual profile.

Neil and Ella can be transferred into the game by connecting Mario Golf: Advance Tour for the Game Boy Advance with the Nintendo GameCube . Up to four different pairs can be linked via different save files, with each pair wearing different colors.

Golf courses [ edit ]

Score table [ edit ], "target bullseye tour" version [ edit ].

On July 28, 2003, Nintendo of America released Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) through Target stores. This version allowed players to play the Bullseye Tour in the Special Tournament mode. Codes issued from this version of the game could be submitted through the official website. Nintendo prizes were mailed out to the winners. The promotion ended on August 31, 2003. [2]

References to other games [ edit ]

  • Super Mario Bros. : In the character select screen, Princess Peach sings the first few notes of the overworld theme. A remix of the underground theme is heard during the player's attempt to score a birdie.
  • Super Mario 64 : Shifting Sands is possibly based on Shifting Sand Land from this game. A remix of the Peach's Castle theme is heard in Peach's Castle Grounds. A remix of the Bowser boss fight music is heard in Bowser Badlands. Hole 8 of Peach's Castle Grounds has a mountain with a similar layout to the one in Bob-omb Battlefield , and Big Bob-omb appears there, too. Shadow Mario’s voice clips are mostly taken from this game but edited to be slower.
  • Mario Party : The sound effect that plays when Toad trips on the menu screens is taken from Mario Party , as is the sound that plays when attempting to use a Power Shot when out of them.
  • Donkey Kong 64 : Donkey Kong and Diddy Kong's voice clips were reused from this game.
  • Pikmin : Whenever a player's golf ball lands in a flower patch, Pikmin fly out.
  • Super Mario Sunshine : Hole 10 of Blooper Bay shares a similar overwater cabana and bridge with Gelato Beach , an area in Isle Delfino . Bowser Jr. , Shadow Mario , and Petey Piranha 's animations are heavily based on those from this game.

References in later games [ edit ]

  • Mario Kart: Double Dash!! : The countdown timer sound effect is reused in this game to signal the start of the race or battle for the characters.
  • Mario Power Tennis : The opening logos are reused.
  • Super Smash Bros. Brawl : The main theme appears as part of an arranged medley alongside the main theme of Mario Power Tennis as a selectable music track. It returns unchanged in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate .
  • Mario Golf: Super Rush : Some of the characters' voice clips are reused in this game.

Reception [ edit ]

Staff [ edit ].

As with Mario Golf on the Nintendo 64 , Hiroyuki Takahashi and Shugo Takahashi served as the game's lead designers. It was directed by Haruki Kodera, who previously served as a lead programmer for the aforementioned game. This is also the first Super Mario game where Deanna Mustard voices Princess Daisy, which would portray her all the way through Mario Strikers: Battle League .

Regional differences [ edit ]

As the game was first released in North America, the NTSC-J and PAL versions of the game were subjected to further refinements.

  • Ball in-flight trails were made much shorter in length. Most full-power shot particle effects were toned down as well, excluding those of Mario, Bowser, Shadow Mario, and Bowser Jr.
  • Various fonts were changed, including the ones used for the "PAR" indicator at the upper left corner of the screen in gameplay and the post-shot distance/lie description.
  • The text colors for messages like "Nice shot!", "Excellent!", and so on were revised.
  • Various menu transitions were made much quicker, most notably when opening the pause menu and moving on to the scoreboard from the character celebration animation.
  • New sounds were created for fire when the ball is given spin and when the ball skips over the hole.
  • Computer-controlled characters are much quicker to calculate their shots and cycle through clubs faster.
  • The method for unlocking the “Ace” difficulty was changed. Rather than needing to finish first in every Star Tournament with every character, it is unlocked by defeating Bowser’s character match challenge.
  • A glitch that records Hole-In-Ones on par 4 and 5 holes as Albatrosses was fixed.
  • In the PAL version, Shadow Mario has proper taunts instead of repeated period punctuation marks.

Gallery [ edit ]

Mario and Luigi.

Mario and Luigi .

Peach and Daisy

Peach and Daisy

Wario and Waluigi

Wario and Waluigi

Group art

Media [ edit ]

Names in other languages [ edit ], trivia [ edit ].

  • This game's scoreboard features many characters from other Super Mario games, including Goombario and Hammer Bro . Possibly coincidentally, one of these referenced characters has actually never been seen since the Super Mario Adventures comic, where he was a minor hero.
  • Professional golfer Gary McCord recommended the game in his book Golf for Dummies , notably referring to Mario as "the mustachioed plumber from Donkey Kong ".
  • This was one of the last games Nintendo published to have the "Official Nintendo Seal of Quality" label on the box and the disc, as Nintendo changed the label in late-2003 to read "Official Nintendo Seal". A Player's Choice box was released after 2003; however, on this version, the " Official Nintendo Seal " appears on the back only, while the "Official Nintendo Seal of Quality" appears on the front and the disc.

References [ edit ]

  • ^ Mario Golf: Toadstool Tour . Nintendo of UK (British English). Retrieved June 21, 2024.
  • ^ Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) - GameCube . GameSpy (English). Retrieved June 21, 2024.

External links [ edit ]

toadstool tour unlocks

  • Japanese site
  • Nintendo GameCube games
  • Player's Choice
  • Sports games
  • Pages with audio files
  • Articles with unsourced foreign names

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Mario Golf: Toadstool Tour Cheats

Mario golf: toadstool tour unlockables, unlock petey piranha.

Beat All The Side Games Except Birdie Chalenge to unlock Petey Piranha.

Unlock Cheep Cheep Falls

Use Tournament Mode and win the Lakitu Cup

Unlock Baby Bowser

In order to get baby bowser you can either beat ring attack, or you can beat birdie challenge, first on the front 9, then the back 9, then all 18 at once.

Star characters

To get Star characters in 1p mode go to character match then when choosing the cp character pick the one with a envelope beside them beat him/her/it and you have unlocked that star character now when choosing YOUR character press R

Unlock Shadow Mario

Finish Ring Mode to Unlock him

New Golf Course

Animal crossing park: beat Bowser Badlands in tournament mode.

Unlock Bowser Badlands

Use Tournament Mode and win the Peach's Invitational

Unlock Blooper Bay

Use Tournament Mode and win the Sands Classic

Unlock Shifting Sands

Use Tournament Mode and win the Cheep Cheep Torney

Unlock Back 9 holes of Congo Canopy

Complete the Front 9 holes of Congo Canopy in birdie challenge.

Unlock Peach's Castle Grounds

Use Tournament Mode and win the Blooper Open

How to unlock star tournament

Beat all the tournaments, and get all of the trophies (make sure to win first place in all of them). After you get beat the final tournament (bowser championship), it will tell you that you have unlocked the star tournament (which is basically hard mode).

Unlock Boo Character

Hello anybody wondering one of the secret characters is Boo and he is ready to play so get 50 Birdie Badges And it Will say new Character Unlocked

How to get shadow mario and petey piranha

To get shadow mario beat all of the the ring challenges for a charachter.Ive done it with yoshi. to get petey piranha beat all of the side games except the birdie one.

Taunt Players

Use Tournament Mode and win the Sands Classic, then n multiplayer use the C-Stick while not your turn to taunt other players.

Mario Golf: Toadstool Tour Hints

during gameplay

With any player, you can use a manual shot. To do this, when you aim, then press A , at the end of the meter, press B then at the other end press either A B , this will give you a super topspin. A A will give you topspin. B A , super backspin, B B , backspin.

Beat Every Course

Before you start each hole press start and go down to save that way if you get a bogey or worse you can go back to save and go to end the game. When it gets back to the main menu go to continue and go to the saved data it's on and click on it now you can start over that particular hole that you were just on. It may take a while but it's worth it. P.S. If you get a bogey or worse do not press save on the next hole if you want to redo that same hole.

Perfect Power Swing

Fans of using Manual swing this code is not for you. If your fond of using auto swing then this code is very effective. Easly watch the small arrow below the number marking at the bottom of your screen. Take the meter clear to Mario's Hands and hit A quickly and make sure that you hit B before you do any of that to make sure that the red golf ball is by your meter that says POWER and hit A again then if you here the smack of Mario's Hands The Perfect NICE SHOT Will occur.

Unlock All Tournaments Easy

This Cheat is very simple Go into Tournament with any Character and Choose Lakitu Cup. Complete all 18 Holes In first place and Cheep Cheep Tournament will be unlocked. Do the same thing here but remember you must be placed in first to unlock these levels.Sand Classics will be unlocked after Cheep Cheep Tournament is completed go on there are only four tournaments total. It should take the regular Mario or golf fan that long.

Compliment Opponents

During your opponent's turn press on the C-Stick Up, Down, Left, or Right

Taunt Opponents

During your opponent's turn press on the D-Pad Up, Down, Left, or Right.

Special Contests

At the main title screen hold the Z button and press start . There should now be a selection called "Special Contests" From there you can do a hole in one challenge, as well as password input. Target Tour Tournament: At the "Special Contests" section type the code CEUFPXJ1 . Hollywood Video Tour: At the "Special Contests" section type the code BJGQBULZ . Mario Open: At the "Special Contests" section type the code GGAA241H .

Unlock Camp Hyrule Tourney

Go to the title screen and press Start + Z to get the code screen. Now enter 0EKW5G7U for the code

Super Topspin/Backspin

In order to do a super topspin preform a manual shot and hit (ab) at the end instead of (aa). The same thing is done for the super backspin except you hit (ba).

Mario Golf: Toadstool Tour Easter Eggs

If you hit the ball into a flower patch, Pikmin will fly out. I noticed it on hole 18 of Peach's Invitational.

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toadstool tour unlocks

Mario Golf: Toadstool Tour

Mario Golf: Toadstool Tour

  • First Released Jul 28, 2003 released

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Gamespot Score

Cheats & Guides

Mario golf: toadstool tour cheats for gamecube, locate pikmin at the courses..

Go to a course with flower patches as part of the terrain. Aim for one of the flower patches and make sure that it hits down onto the flowers. If you do it correctly, tiny pikmin, from the game Pikmin, will fly out of the flower patch when the ball makes contact!

Contributed by: thekingofthisgame 

Super Topspin and Super Backspin

To do *Super Topspin* or *Super Backspin* when you are about to hit use manual, then when it comes back instead of hitting ''AA'' for Topspin hit ''AB'' for *Super Topspin*, and instead of hitting ''BB'' for Backspin hit ''BA'' and you will get *Super Backspin*.

Contributed by: Needhelp384 

Unlock better versions of the available players

In order to unlock the star versions of each player you must defeat them in a vs. character match when they have an envelope next to their character select symbol on the vs. screen. The star versions of the players can drive the ball a lot farther then their original counterparts

Contributed by: LaZboY 

Hole in One Contest

Hold Z and press start at the title screen to reveal ''Special Contests'' on the main menu. You will find it there.

Contributed by: link02129 

Unlock Courses

Contributed by: link02129, giantdonkeykongteam, CPaynster00, Mingy Jongo, GValko, jarrett4, Dagnillo 

Tournament Greens

In Star Tournament, you'll see blue green that are a bit harder to play on. If you win first place, you may use these greens on that same course whenever you want.

Contributed by: smatrilism, JimboXD 

Unlock Characters

Contributed by: Renaman, giantdonkeykongteam, JoeCoolc3 III 

Unlock Stages

Hold Z and Start at the title screen. Go to Password Tournaments. Enter:

Contributed by: nismojoe, kernelrocks, me frog, gamehack, GameMasterZer0, The Gamecube 

Unlock Ace Computer Difficulty

The unlock method is different for the Japanese and PAL version of the game. Also, it is called MAX in the Japanese version.

Contributed by: Invader TAK, ShadowMario3 

PAL Version Codes

These codes will only work with the PAL versions.

Contributed by: Mario maniac, laice 

One-on, One-putt Sub-Game

In the Sub-Game records, you'll notice an unfilled grid called ''One-on, One-putt.'' This is actually an unlockable challenge.

Contributed by: QuartrGuy 

Turn Off Simulation Line

Contributed by: unr_stuart 

Walkthroughs & FAQs

Use your keyboard!

Log in to comment

toadstool tour unlocks

Mario Golf: Toadstool Tour (GCN)

Enter these in the Password Tournament (unlocked with the code above ). "Ohs" and "zeros" are interchangeable.

Extra power shots

Unlock star characters, unlock petey piranha, unlock shadow mario, unlock bowser jr., unlock back 9 holes in congo canopy, unlock 18 holes mode in congo canopy, unlock one-on, one-putt mode, unlock back 9 in one-on, one-putt mode, unlock 18 holes mode in one-on, one-putt mode, unlock tournament greens in congo canopy, unlock new courses in tournament mode, unlock star tournament.

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Mario Wiki

  • Nintendo GameCube games

Mario Golf: Toadstool Tour

Mario Golf

Mario Golf: Toadstool Tour is a Nintendo GameCube game and the third installment of the Mario Golf series . It was originally released in 2003 in North America and Japan and then in 2004 in Europe and Australia. About a year after its initial release, Mario Golf: Toadstool Tour was re-released as a Player's Choice title.

The noticeable features are special elements such as Fast Fairways (where the ball rolls much farther than on a normal fairway), Warp Pipes , (when a ball is shot into a Warp Pipe, it will come out of the corresponding same-colored pipe) and Chain Chomps (when a ball is hit and it lands near them, the Chain Chomp will chase after the ball, causing an O.B. shot).

Characters [ ]

  • Princess Peach
  • Princess Daisy
  • Donkey Kong
  • Boo (unlockable)
  • Bowser Jr. (unlockable)
  • Shadow Mario (unlockable)
  • Petey Piranha (unlockable)
  • During the 17th hole on Lakitu Valley of the Coin Challenge, some of the Coins make up the Triforce symbol from the The Legend of Zelda series.
  • This game marks Deanna Mustard 's first time voicing Princess Daisy.
  • Super Mario
  • 3 Princess Peach

toadstool tour unlocks

Metro Exodus Enhanced Edition

toadstool tour unlocks

  • However if you find any inaccuracy or typos, let me know in the comment section. This was a massive project and it has flaws for sure.
Originally posted by Wiki : Moral Points form a hidden system in the Metro video game series that follows Artyom's progress and affects the ending of each game. This system is never explained to the player and its mechanics can only be speculated about. As Metro is about Artyom's journey and him seeking to understand the world around him, the game rewards the player by guiding Artyom through experiences that help him better understand the metro and its strange phenomena. It is commonly understood that every time Artyom gets a moral point, the screen flashes light blue and whispers or the sound of water dripping can be heard. When Artyom loses a moral point, the screen darkens and an ominous sound can be heard. There are more opportunities to gain moral points than to lose them, and moral points that are gained and lost are speculated to vary in severity. Moral points can be gained through making morally correct decisions, being stealthy in certain levels, but can also be awarded for exploring every part of the map to get weapons and supplies. The best way to gain moral points is to knock out enemies and spare lives when possible - doing so will almost always activate the good endings. There is no telling how many moral points are required to get the good ending since the statistics are hidden; however, making wrong choices or going loud in the levels that require stealth will likely cause the player to not gain enough moral points to trigger the good ending. As with the previous games, In Metro Exodus, Artyom is awarded points for doing good deeds or doing certain deeds. Unlike its predecessors, listening in on conversations does not affect moral points, and instead can be used to gain locations to stashes. Moral points are also present in the Sam's Story DLC, but instead of indicating good deeds, they reflect actions taken by Sam to gain the Captain's trust. Completing all actions will gain the A Man of Principle achievement .
  • Use stealth and avoid combat whenever possible.
  • If needed, use knockout without killing.
  • When an enemy surrenders, always spare them
  • The Fish is on Volga, where you get the Fisherman achievement. It's i the middle of the boat standing upright against a wall Alt. location : in a shack made out of old train parts below the train tracks east of Duke and on your way to the Gas Station.
  • The Sun is on Caspian. It's in the Hermit's ship on a shelf filled with cardboard boxes. Alt. location : at the start of the water trunk with Damir and before you slide down the old village, go left and jump to the area below. I the middle there's a pole with the Sun on it.
  • The Bear is on Taiga, in the first schoolhouse at the beginning of the level before the bridge hanging from a window frame. Alt. location : The bear can be also found hanging from a big wall map behind the Admiral, when you to meet him.

image

  • Don't Kill any Fanatics, aka Silantius-mind-washed-followers when visiting their church, or near the end of the chapter when a barge is involved.
  • Same goes to friendly ones you encounter in 3 fixed places; the paladins with their ritual, the father and the idiot of his soon, and some prisoners in a camp.
  • While being friendly, mind saving the one held captive next to the radio tower, where there's something musical you should take.
  • Complete two side quests involving one spartan fond of music and a certain cute girl and her teddy.
  • In the last section of the game, go stealthy undetected and confront who you have to confront without alerting the guards.

toadstool tour unlocks

  • 1. Postcard #1 MISSABLE - Church, Children's cove
  • 2. Suit Upgrade #7 - Compass - Crashed plane
  • 3. Diary #2 - Mouldy Log - Plane crew camp

toadstool tour unlocks

  • 1. Diary #3 - Faded Note - Basement, Building
  • 2. Postcard #2 - Krest's place
  • 3. Diary #2 - Water-Logged Note - Sealed bunker, storage room

toadstool tour unlocks

  • 1. Suit Upgrade #1 – Battery Charge Controller - small island, torture chamber, south of the tracks
  • 2. Diary #13 - Patient Ledger - Half flooded clinic, south.
  • 3. Suit Upgrade #2 – Reinforced Helmet - Bandit camp, close to Duke

toadstool tour unlocks

  • 1. Suit Upgrade #6 – Extended Filter - Same Safehouse, box far end of the room
  • 2. Diary #11 - Dusty Workbook - Hazardous Safehouse
  • 3. Suit Upgrade #4 - Ammo Pouches - Same Camp, by the door entrance
  • 4. Diary #4 - Bandit Camp - Table on the ground floor (Don't forget the key given by the prisoners)
  • 5. Postcard #3 - Safe house, Inside transport truck, shelve to the right
  • 6. Diary #9 - Torn Page - Same as previous, transport truck
  • 7. Diary #5 - Sturdy Envelope - Half buried Van
  • 8. Suit Upgrade #5 – Throwing Weapons Harness - Gas Station, padlocked room
  • 9. Diary #6 - Weathered Notice - Gas Station, green shelve inside
  • 10. Diary #8 - Bandit Note MISSABLE - among the corpses.

toadstool tour unlocks

  • 1. Suit Upgrade #8 – Night Vision Goggles - Using the prisoner's key, sealed space in the terminal.
  • 2. Diary #10 - Thick Ledger - Last room you visit for the Fisherman trophy
  • 3. Postcard #4 - Safe-house , soon you leave the terminal
  • 4. Diary #7 - Faded Note - Ruined Structure, wooden shed on top of it
  • 5. Diary #12 - Blood-Stained Diary - Same shack, wooden shelf
  • 6. Suit Upgrade #3 – Metal Detector - Shore shack right to the Silos
  • Postcard #5 MISSABLE - After the gathering of fanatics listening to Silantious, in the next room next to the fire barrel

toadstool tour unlocks

  • Don’t kill any slaves!
  • At the start of the Chapter, while checking the radio tower, don’t kill the soldier that ambushes you on the rooftop.
  • Complete it the side-quest he gives you LATER (I mean that safe house you need to sleep in order to trigger the interaction in the chapter)
  • Use non-lethal take-downs on all the guards at the Mine/Cave even to the ones attacking Giul. You'll gain the point as soon you start the elevator up to the Lighthouse
  • Apply the same behavior visiting Shipwreck Slave Camp, only that way you save the slaves.
  • Liberate the Prison (another Shipwreck) and release the prisoners. Recover the family photo for Giul in the Coms facility under the lighthouse where her mom used to work.
  • Recover the water bowser undetected and with no kills, there's extra points to be gained if you release a couple prisoners guarded by a hound on the ground next to the truck with the water, but may not compensate for the risk of being detected.
  • When infiltrating the fortress on the last mission you'll gain a point reaching the surface without killing or being detected. Saving a slave from his punisher midsection will grant you another point but then again, it'll turn, most likely, everyone hostil towards you.

toadstool tour unlocks

  • Don't kill the thug who ambushes you in the top of first building you visit.
  • Reach the lighthouse without killing since you enter the caves.
  • Recover Giul's family photo from the underground bunker.
  • Free the slaves in the prison ship without being detected till you pull the lever.
  • Still the water bowser in the oasis, without being detected
  • Reaching the Baron's fortress through the sewers, guess what?... don't hget detected till you open the door to outside

toadstool tour unlocks

  • Save the guy tied to a pole, in the beginning.
  • Don’t kill the forest tribe members. Sneak past them!
  • Don’t attack the unarmed forest tribals or the hermit.
  • Don’t kill wounded forest tribe members.
  • You'll gain one bright point of moral superiority every time you make past a camp with pristine behavior, sneaky Dalai Lama; no kills and no detection (also useful for the Forest Child achievement)

toadstool tour unlocks

  • Pioneers and pirates camps... are mostly skipable from outside or close to it's walls.
  • a couple items are just impossible to pick without a knockout or two, however you can save first, do the thing, pick the item, load back, the item remains, and your achievement remains immaculate.
  • From experience, don't use nothing except the bow with regular arrows, and some Molotov's for the bear.
  • Some scripted encounters doesn't count, like the guys warning you in the beginning, the alchemist, the trap guys, Olga and the Admiral.
  • Looking/being suspicious of you doesn't matter, but if they start shooting, load back.
  • Tbh only the boat gate section might take some more tries. Although in my list, only 0,8% of the players have it.

toadstool tour unlocks

  • In the first Chapter save your game after every corner and load every time the the bug or the worms spit on you. Keep your quick-save clean of damage and you'll get to the end of it without much fuss, only a few loads.
  • On the station's second chapter, the enemies are humans, but the trick remains the same, save frequently while full health, load if you get hit.
  • Last chapter on the bunker has the Blind-one plus lots of mutant rats, make use of your save/load strategy and install all flamethrower upgrades along the way, they are easy to find. When facing the Gorilla make sure you run around him, close but not too close (you prevent his throw attack, also for the next achievement). And drop everything on the canister on him soon you have the chance, It's a two fase battle with some rats in the middle but a good spray or two can defeat him without too many hits

toadstool tour unlocks

  • MAJOR When you first meet the Captain. Put your gun down when he tells you to.
  • Help him move the wooden beam
  • Spare the sniper (choose punch).
  • MAJOR After you and the Captain speak to Tom over the radio. Give him food when he mentions that drinking would be better with something to eat.
  • MAJOR. Set all five Molotov traps in the Captain’s hideout after getting drunk with him. This is also required for the Trapper Achievement.
  • MAJOR. After stealing the boat from the bandit camp and sailing through the toxic bog, proceed through the left side of the swamp until you find a "question mark on your map". You'll find a tape and some bodies. Follow the path and find two more tapes while speaking to the captain via radio. At the top of a tower you'll uncover what happened to the Captain's crew and you add points to his trust towards you
  • MAJOR At the very end of the DLC. You'll need to make a difficult choice, you must choose NOT the flag.

toadstool tour unlocks

  • The first encounter occur after you met the Captain on the ruins of the sky-elevator. you'll fall mid track on a boxcar. Don't rush it or he will push you to a fatal fall, if that happens hit F9 for a quick load before before the dead screen appears. Land a shot or two as soon he appears, hide behind the car on the opposite side from where the shaking trees are, shooting every time he goes up. Repeat 3-5 times till the cut scene where he'll jump on you from the pillar below yours. Don't hit load; it won't kill you
  • The second encounter occurs after meeting Tom's scouts while heading to the Firehouse. He will ambush you on a narrow car scrapyard. Don't run or you'll be crushed by falling cars. Make sure you have plenty medkits and ammo. Hide when he's attacking or run in the opposite direction if he's sending his bats, try to prevent being below the higher piles of cars cause he will push them to crush you 3 times, but you'll hear some metal sound before the push, so make sure you identify witch pile he's gonna trash.If you are crushed tho, hit F9 fast before the black screen. It'll save the achievement. Land land some shots in between healing every time it's needed till the next cutscene where he'll fall behind the cars and when you approach it, some of them will fall on you. Don hit load this time tho, it won't kill you.
  • The third and final encounter will take place shortly after leaving the fire department with the radiation suit. This one works the same as the other battles. He will fly toward you and you just need to shoot it a few times until it falls and retreats. Keep your eyes on the trees. You’ll be able to see where the attack is going to come from. The trees will move and there will be a dust cloud. Just follow that until it attacks. The bat swarms can be dodged by sprinting away in a different direction. There will be rain and it'll be harder do e'identify the last couple attacks, but even if you get hit, heal your self and keep looking around till you land a few more shots Eventually, it’ll fall on you and a scene will play as you finally defeat this thing. Don't despair if the achievement don't pop up when you kill it. It will ,but only in the end of the chapter after the million dollar choice and the final cutscene rolls up. I know. it sucks.

toadstool tour unlocks

  • Balanced Grip Handle
  • Short Barrel and Suppressor
  • Reflex Sight
  • Long Barrel with Full Auto
  • Closed Reflex Sight
  • Extended Magazine
  • Green Laser
  • High-Capacity Magazine
  • Burst Fire Barrel
  • Standard Magazine
  • Semi-Automatic Barrel
  • Heavy Stock
  • High Capacity Magazine
  • Sniper Stock

toadstool tour unlocks

  • 1. Diary Page #1: Note to Korzh Get the boat, drive/sail to the first building, go upstairs, turn left, check the corpse ahead
  • 2. Night Hunter Stash #1:Throwing Weapons Harness and Night Vision Goggles(NVG) Same Building, first floor, follow yellow ink on the walls for the NVG. Jump to the planks on the water and follow the path up again to find the suit upgrade. Only the suit upgrade unlocks this stash count on the achievement, however in my modest opinion and regarding the ink on the wall, the NVG should have been the real stash.
  • 3. Melody 01 Back to the boat, second rectangular building on the left. Ground floor. Classroom with a Piano
  • 4. Diary Page #2: Absence note Same room as previous, on a desk with an old computer
  • 5. Melody 02 Big Building on land to the right with the theater, second floor, use planks to reach room. It's pinned on a board. Don't forget to get the tape from the room on the right side of the window with the planks for the Cinephile achievement.
  • 6. Night Hunter Stash #2: Rifle Scope Residencial Building with the checkpoint, ground floor, side entry.
  • 7. Night Hunter Stash #3: Battery Charge Controller : Same building, 2nd floor, room with a workbench, exit via the porch behind on the opposite side, kick the last door. Shoot the jelly jars.
  • 8. Diary Page #3: Survivor's note : Also, same building, top floor on the window to the left BEFORE climbing down the pole to meet the captain.
  • 9. Night Hunter Stash #4: Reflex Sights and Magazine mods : While hunting the sniper, first building. Use NVG to find the ink sign. Climb close to the elevator shaft, crawl to the secret room.
  • 10. Diary Page #4: A note from Korzh : Same building, second floor
  • 11. Melody 03 : Returning to the Captain. Check blue side-door to the left before entering the boat

toadstool tour unlocks

  • 1. Melody 04 : After the drinking night with the Cap, climb down looking for traps to set. Inked wall with a hole. Pillar in the piano room ahead.
  • 2. Night Hunter Stash #5: Reinforced Helmet Head forward after the last item. Room with a skull on a wall. Kick wooden plank on the right
  • 3. Melody #5 Safe house close in the left border of the central landmass of the map, close to the scouts on the tower
  • 4. Ammo Pouch suit upgrade : It's not a Stash Climb the stairs in the building next to the previous safe house.
  • 5. Night Hunter Stash #6: Upgraded NVG Goggles and Stallion weapon mods Down the hall from the locked door, find a crawlspace you can use to enter.
  • 6. Melody #6 Car dealership, in the office. Access trough a green door behind the cars in the garage
  • 7. Diary Page #5: Company Charter : Same building, if you have the two codes from the brothers, open a small room behind the office
  • 8. Diary Page #6: Engineer’s Note : Bandit hideout, climb the ladder to enter, first room in the corner
  • 9. Melody #7 Same floor, a bit further, after 2 Molotov traps, open door at your right to a room with a piano
  • 10. Night Hunter Stash #7: Consumables Suit Upgrade and Stallion weapon parts : Same bandit facility, next building, second floor. Locked door with a 3 switches combination. 3-1-2 is the correct order.

toadstool tour unlocks

  • 1. Diary Page #7: A Note from the Boss : After getting the boat through the area with mandatory mask use. First stop, on the dock where you leave the boat.
  • 2. Diary Page #8: Tail’s Diary : Head forward towards the checkpoint. Check a boat on the left with a Clinic sign. The diary is small compartment above its roof
  • 3. Melody #8 Access bridge from the previous room. The music sheet is pinned on a unique toilet facility in the end of it.
  • 4. Melody #9 After the clinic, head to the dock on the left side from the path to the fire station. The music sheet is pinned on the green car. Congratulations, you're officially a Music Lover
  • 5. Diary Page #9: A Guard’s Journal : The journal is on the opposite side to the right inside the car with a workbench.
  • 6. Night Hunter Stash #8: Extra-Bright Flashlight and more Stallion weapon mods : Refuel the generator to lift the crane and grant access to the stash. You'll probably unlock the Lord of War achievement here, if you followed this guide.
  • 7. Extended Filter mask upgrade - it's no stash After the Protection Suit, climb the stairs and pick the upgrade on a table to the left. look ahead to a small office box for the next diary.
  • 8. Diary Page #10: Boss’ Notice : On the desk inside the aforementioned office box
  • 9. Diary Page #11: Seryi’s note : After dropping from the Fire-Station zipline. Ruined building ahead. Watch out for mines. This is the last of the last items in the WhoLe GaMe. Congratulations .

toadstool tour unlocks

  • Search forums
  • General Ebike Forums
  • Discussion by Brand & User Reviews

How I bypassed the speed restriction on my NCM 500W/48V Moscow Plus 29er.

  • Thread starter FullyCharged
  • Start date Mar 23, 2020
  • Tags das-kit c7 ncm speed restrictions tuning display

FullyCharged

FullyCharged

Active member.

  • Mar 23, 2020

Kommunikation zwischen C7 Display und Motorkontroller NCM Venice+ Das-Kit

I have already published my research and results in the 'other' pedelec and E bike forum, but I hope to also reach other interested people here. First of all, thanks to Arthus Dent who started over a year ago and based on his work. My NCM Venice + 48V e-bike with Das-Kit C7 display and probably Lishui controller. On the back of the display is C600-1705- B640 V2.7-EN . After entering the code (8018), the display only allows you to change three support levels (Eco Normal Power) and to select the voltage 36 or 48V. Lockdown speed and wheel diameter are not accessible. There are very poorly available € 119 tuning displays in which the last two things can also be changed. So I cut the cable open and found out the function of the cable and the pin assignment using an oscilloscope and logic analyzer (yellow is thumb gas with the usual about 1 to 4 volts) Messages with 9600 baud at 3.3Volt TTL levels are exchanged on the data lines so that I could examine the protocol via USB TTL adapter. At approx. 10 Hz, 12 bytes come from the display to the controller, which responds with 10 bytes. Without a message from the display, nothing is sent from the controller. If you put the switch-on signal on the supply voltage, the controller uses the last setting and also works without a display. For better testing, I soldered a pin header into the cable so that I can easily interrupt individual signals: But now the exciting results: Display -> Motor controller b0 b1 b2 b3 b4 b5 b6 b7 b8 b9 b10 b11 3A 2C 0A 46 1A 48 08 06 EC 00 0D 0A Byte0: always 3A Byte1: always 2C Byte2: changes depending on the support level 09 with Eco 0A with Normal 0B on Power Byte3: changes with drive level 0x56 pushing aid 0x40 level 0 0x41 level 1 ... to 0x46 level 6 Byte4: final speed 0x1A = 26km / h Byte5:? Byte6:? Byte7:? Byte8: checksum (b1 + b2 + b3 + b4 + b5 + b6 + b7) mod 256 Byte9:? Byte10 and 11: 0D 0A (CR LF) * The controller responds accordingly: Controller -> Display b0 b1 b2 b3 b4 b5 b6 b7 b8 b9 3A 2C 00 60 EA 00 76 01 0D 0A b0: always 3A b1: always 2C b2: motor current 0x00 to 0x2A not yet checked but makes sense , when the rear wheel is up and pedaling brings a short 01 b3: cycle time v = 1325 / b3 (at 27.5 ") at standstill always 0x60 b4: b3 and b4 are low byte and high byte of the cycle time. b5: engine running: 0x00 im Standstill, goes to 0x16 as soon as the motor is switched on b6: checksum (b1 + b2 + b3 + b4 + b5) mod 256 b7: in stand 0x00 when the rear wheel turns 6km / h + -0.8km / h it goes to 0x01. Even at about 2km / h, in a smaller speed window. b8 and 9: 0D 0A (CR LF) Next I grabbed a microcontroller (Teensy) and changed the messages coming from the display to the controller so that when I selected level two, I sent it to controller 6 at 36km / h maximum speed . With 3D printed housing: Depending on the battery voltage, the controller regulates at 29 to 32 km / h. Since the bike is also sold in the USA by Magnumbikes as Metro Plus with 500Watt and 45km / h, I hope there is more. But it may be that another motor is installed there that can turn faster. If you are interested I can also write more detailed instructions on how to connect and program a 5 Euro microcontroller there. In case someone just wants to replicate it. You could also build a simple adapter and would have a pluggable solution. Sebastian Click to expand...
the bike is also sold in the USA by Magnumbikes as Metro Plus with 500Watt and 45km / h, I hope there is more. But it may be that another motor is installed there that can turn faster. Click to expand...

displayteardown.JPG

Attachments

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Deleted member 4210

Interesting. I swapped the Magnum display and controller both onto NCM Aspen+, and it didn't make any difference at all. Did this 4 months ago.  

Deleted Member 4210 said: Interesting. I swapped the Magnum display and controller both onto NCM Aspen+, and it didn't make any difference at all. Did this 4 months ago. Click to expand...

I'm going to test the correct speed with a gps app on my phone tomorrow sometime. Also planning to see if changing tire size will affect anything.  

  • Mar 25, 2020
Deleted Member 4210 said: I stock multiple of their displays as I am a Magnum dealer. Also an NCM dealer. Click to expand...

IMG_0253.JPG

Other things I noticed. The battery meter doesn't work on the G660 when connected to my NCM, only voltage. Changing the tire size does nothing for increasing speed.  

  • Mar 26, 2020
Burak said: Hello, I am planning on buying Aspen Plus or Moscow Plus. Anyway, could you help me step by step on how to unlock the true potential of this bike please, I am new to ebiking and i have no idea what to do whats so ever lol. Click to expand...

wattrider

  • Apr 11, 2020
FullyCharged said: The first thing that came to my mind after my first ride on my 48V/500W NCM Moscow Plus was "How can I make this bike faster?" Throttle was maxed at 20mph(32km/hr) and the Petal Assist top speed was limited to 23mph.(37km/h) I knew the motor was capable of much more to stay within the specs of Class 3. So I made it my mission to try to find a hack or aftermarket hardware that would run my bike at the sweet spot of 28mph/45 kmh (Top end of Class 3) I took to the internet to figure out my problem. After hours of digging through the interwebs I came across this thread in a german pedelec forum. Kommunikation zwischen C7 Display und Motorkontroller NCM Venice+ Das-Kit Moin, ich habe bereits im dem 'anderen' pedelec und E bike Forum meine Untersuchung und Ergebnisse veröffentlicht, hoffe aber hier zusätzlich noch weitere interessierte Leute zu erreichen. Zunächst einmal ein Dank an Arthus Dent der schon vor über einem Jahr damit angefangen hat und auf dessen... www.pedelecforum.de Code: https://www.pedelecforum.de/forum/index.php?threads/kommunikation-zwischen-c7-display-und-motorkontroller-ncm-venice-das-kit.57050/page-1 A member by the name of vspadrva made some interesting advances. He managed to use an oscilloscope and logic analyzer to reverse engineer the Das-Kit C7 Display and create code using a microcontroller (ESP2866) to intercept the data being sent through the bikes data cables. Here's a translated quote of his OP on that thread. The thread goes on and other smart programmers find a way to change the data values NCM set it place with their custom firmware. Eventually they created an open sourced project on github (which has some cool features) After reading all of this and checking out the code on github. I had a good understanding what needs to be done to go that route and hack the display. It wasn't something that I was interested at all to attempt to achieve. Also those german riders had 250W motor kits installed and were only trying to go as fast as my bike already could stock. (Due to speed restrictions in Europe) So now what? Something from vspadrva's post stuck with me. Click to expand...
wattrider said: I built vspadrva's controller override module, it works well. Also modded it to send the motor power readings to my phone. Glenn. Click to expand...

jazz

Well-Known Member

  • Apr 18, 2020

This is great info. I wonder if they make a higher amperage controller that is compatible. Paying 2x as much for a Magnum display to get a few mph faster doesn't really seem worth it to me. I would want to make it a legit Class 3 to make it worth while if that was possible  

  • Apr 23, 2020
FullyCharged said: Can you please make a thread. Would love to see your setup and have a place to ask questions. Welcome to the EBR forums. Click to expand...
  • May 13, 2020
FullyCharged said: I can tell you there is a difference in the ride when you have the other on. Maybe not 28mph fast, but faster than a stock NCM display. The biggest difference is when you have a full battery. With the G660 Display installed its like the bike is on steroids. Acceleration is faster and doesn't lag as much. I was testing on the strip of road out front of my house today. Full battery starts for both tests. Click to expand...

For some, little gains = big rewards. I almost pulled the trigger on NVM Aspen+ but for a couple hundred more, I ended up getting a Juiced Rip Current because it is already class 3 and comes with 52v battery.  

Deleted Member 4210 said: You went to a lot of work and expense for no reason. The NCM Moscow Plus's that come in to my shop are already able to do 25 to 26 mph. No need to change display or firmware. Click to expand...
  • May 15, 2020

So - just wondering - what does running the bike at 25+ mph do to battery life? I haven't consistently kept mine a 20, but I imagine it drains much quicker...  

  • May 29, 2020
FullyCharged said: The first thing that came to my mind after my first ride on my 48V/500W NCM Moscow Plus was "How can I make this bike faster?" Throttle was maxed at 20mph(32km/hr) and the Petal Assist top speed was limited to 23mph.(37km/h) I knew the motor was capable of much more to stay within the specs of Class 3. So I made it my mission to try to find a hack or aftermarket hardware that would run my bike at the sweet spot of 28mph/45 kmh (Top end of Class 3) I took to the internet to figure out my problem. After hours of digging through the interwebs I came across this thread in a german pedelec forum. Kommunikation zwischen C7 Display und Motorkontroller NCM Venice+ Das-Kit Moin, ich habe bereits im dem 'anderen' pedelec und E bike Forum meine Untersuchung und Ergebnisse veröffentlicht, hoffe aber hier zusätzlich noch weitere interessierte Leute zu erreichen. Zunächst einmal ein Dank an Arthus Dent der schon vor über einem Jahr damit angefangen hat und auf dessen... www.pedelecforum.de Code: https://www.pedelecforum.de/forum/index.php?threads/kommunikation-zwischen-c7-display-und-motorkontroller-ncm-venice-das-kit.57050/page-1 A member by the name of vspadrva made some interesting advances. He managed to use an oscilloscope and logic analyzer to reverse engineer the Das-Kit C7 Display and create code using a microcontroller (ESP2866) to intercept the data being sent through the bikes data cables. Here's a translated quote of his OP on that thread. The thread goes on and other smart programmers find a way to change the data values NCM set it place with their custom firmware. Eventually they created an open sourced project on github (which has some cool features) After reading all of this and checking out the code on github. I had a good understanding what needs to be done to go that route and hack the display. It wasn't something that I was interested at all to attempt to achieve. Also those german riders had 250W motor kits installed and were only trying to go as fast as my bike already could stock. (Due to speed restrictions in Europe) So now what? Something from vspadrva's post stuck with me. This got me looking at Magnumbikes website. Low and behold they run the same Das-Kit C7/i5 controller system (data protocol) as my NCM bike but can reach 28MPH! This brought me to youtube looking up display tuning videos for Das-Kit C7 displays. MagnumBikes has a video posted there. I watched it and saw the tuning screens (Pedal Assist/Throttle) that my NCM doesn't have in its settings menu . After watching, I starting thinking that maybe the speed restriction data is stored in the Das-Kit i5 Controller firmware. I would be SOL unless I changed the Controller and the Display. But then I saw this image attached on that same german pedelec thread. View attachment 48098 Once I saw those chips, I knew there was firmware in the displays restricting the speed tuning options. I ordered a Magnumbikes C7 - 5 wire display. View attachment 48108 View attachment 48099 Got it today, removed my stock NCM display and installed Magnums. Guess what? I can now go 25mph on assist and 23mph on throttle. Here's a YT video of the new Display and the tuning options it gives my NCM Moscow Plus. YOUTUBE LINK ​ Hope this helps some of you out there wanting to go faster or tune the bike to go slower. Click to expand...

Milbs

Steve Webb said: Really appreciate the help. Having fitted my C7 new display with throttle it is definately a bit quicker but the power only assists up to 20 mph. I followed your video tutorial and one setting lets me set at 28 mph but the next screen will only allow setting up to 20 mph, it is the screen showing the capital T on its side l- . Any advice as to why not getting the 28mph option here would be much appreciated. Click to expand...

My Mrs has the identical NSM Moscow but with the original L7 display, and certainly not much more than 5mph difference in speeds. Will try with a GPS app though when get a chance, but thanks for advice.  

  • May 30, 2020
FullyCharged said: Interesting, what firmware does your stock NCM Moscow +’s come with? Click to expand...
  • Jun 25, 2020

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toadstool tour unlocks

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NHL Hitz 20-03 – Cheats

Gamecube game boy advance playstation 2 xbox, unlockables, jersey unlockables xbox, jersey unlockables ps2, unlockable ps2, unlockables xbox, unlockables ps2, know something we don't.

You can submit new cheats for this game and help our users gain an edge.

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IMAGES

  1. Mario Golf: Toadstool Tour Details

    toadstool tour unlocks

  2. Mario Golf: Toadstool Tour is the BEST GOLF GAME EVER MADE

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  3. Mario Golf: Toadstool Tour Screenshots for GameCube

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  4. Mario Golf: Toadstool Tour Screenshots for GameCube

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  5. Mario Golf: Toadstool Tour Screenshots for GameCube

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  6. Mario Golf: Toadstool Tour Review (GCN)

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VIDEO

  1. On ride Tour of Toadstool Cafe Experience

  2. SotN: library strats for any% "toadstool route"

  3. Mario Golf Toadstool Tour

  4. Mario golf toadstool tour intro X 2 speed

  5. Mario Golf: Toadstool Tour Ring Attack

  6. Mario Golf: Toadstool Tour

COMMENTS

  1. Mario Golf: Toadstool Tour

    Win the Sands Classic. Bowser Championship. Place 1st in the ''Peach's Invitational''. Congo Canopy in Stroke Play. Beat the front nine and back nine on Birdie Challenge. Congo Canopy Random Hole Mode. Beat the front nine and back nine on One On, One Putt. Exert-Level Side Games. Clear the intermediate level of a Side-game to unlock its Expert ...

  2. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is a Nintendo GameCube game that is the third game in the Mario Golf series and the second home console installment. Its handheld console counterpart is Mario Golf: Advance Tour on the Game Boy Advance.About a year after its release, Mario Golf: Toadstool Tour earned a Player's Choice re-release in North America in 2004 and Australia in 2005.

  3. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is the second Mario Golf game. The first one, on the. Nintendo 64, was great but its courses lacked a Nintendo twist. Here, you'll go golfing through courses with Chain Chomps, warp pipes, Peach's Castle, Thwomps, and more Nintendo things. There are over 10.

  4. Mario Golf: Toadstool Tour Cheats

    This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Mario Golf: Toadstool Tour for GameCube. If you've discovered a cheat. ... To unlock the Peach Open, at the ...

  5. Unlockables hints and tips for Mario Golf Toadstool Tour

    Birdie Challenge Back 9: Beat the Birdie Challenge Front 9. Congo Canopy Stroke Play: Beat the Front 9 and Back 9 on Birdie Challenge. Congo Canopy Random Hole Mode: Beat the Front 9 and Back 9 on One On, One Putt. More tricks, tips and cheats for this game are right here - Mario Golf Toadstool Tour cheats. Added by: sheiny.

  6. Mario Golf: Toadstool Tour

    or reproduce it in any way without the author's consent. This Mario Golf: Toadstool Tour FAQ/Walkthrough was written by Andre. Anderson (Zephyr Blayze, Lord Wyndia), who holds all copyright for this. document, in whole and in part. This guide may be used for private and.

  7. Mario Golf: Toadstool Tour Cheats

    With any player, you can use a manual shot. To do this, when you aim, then press A, at the end of the meter, press B then at the other end press either A B, this will give you a super topspin. A A ...

  8. Mario Golf: Toadstool Tour Cheats

    Welcome to our collection of Mario Golf: Toadstool Tour, cheats, cheat codes, wallpapers and more for GC . Visit our dedicated Mario Golf: ... Unlock All Golfers KDW5-8T8W-8XVZN EEJQ-TJ90-TCDMB Unlock Normal Tours & Courses R2TT-KR0R-W8Z89 J793-FE4A-7P504 Allow Duplicate Characters 8YET-3RG2-4W6VG

  9. Mario Golf: Toadstool Tour Cheats For GameCube

    Place 1st in the ''Peach's Invitational''. Clear the intermediate level of a Side-game to unlock its Expert counterpart. Clear the beginner level of a Side-game to unlock its Intermediate ...

  10. Cheats/Codes

    In the Vs. Character mode, challenge the character with a letter (envelope) by them. Beat that character one-on-one to unlock the Star version of that character. If there is no letter, you are using the character that is issuing the challenge -- go back and pick a different character. (Star characters have a longer drive, but his or her "Impact ...

  11. Mario Golf: Toadstool Tour 100% Walkthrough: All Character Matches

    Before I connect my Advance Tour save to Toadstool Tour, I decide to unlock all the Star Characters through the Character Match mode. The reason for this is ...

  12. Mario Golf: Toadstool Tour

    The following are known Action Replay Codes for Mario Golf: Toadstool Tour on Nintendo GameCube (GCN). Master Code - Must Be On 7MRK-BK15-1XHGD 4H14-HZK0-QRN90. All Golfers Unlocked Y0R3-Z8X8-RK8M4 P25D-8NX4-YXD83. All Normal Tours & Courses 85XQ-37ME-KR4XU 1ZER-Q15J-MUDXC. Always 1st Stroke: Player 1 K3ZZ-VGE8-ECKAC A2TV-046B-50EFW. Always Give Up: Player 1 1K0Z-7PA9-4FYN4 HZHJ-RWWM-AD3C3

  13. How to Unlock All 15 Custom Clubs: Advance Tour and Toadstool Tour

    According to ShadowMario3 on Gamefaqs, it is possible using multiple saves. I chose a different set of clubs in each of my Advance Tour playthroughs. Toadstool Tour saves all the clubs from each GBA game (four GBA files in total), and that's how I have all the GBA (non-hacked) clubs. Original Gfaqs post. So I assume that 4 save files are needed.

  14. Mario Golf: Toadstool Tour Unlock Hidden Characters in 1:19:37

    A much more solid run, but still lots of noticeable improvements. Missed 4 birdies unlocking Boo and overall was played safe/slow. Upwards of 2 minutes to be...

  15. Mario Golf: Toadstool Tour GC Action Replay Codes

    All Players Unlocked (GC) North America. This code unlocks all of the golfers in the game. Y0R3-Z8X8-RK8M4. P25D-8NX4-YXD83. Submitted by: Sigma on Mar 08, 2013.

  16. Mario Golf: Toadstool Tour

    Mario Golf: Toadstool Tour is a Nintendo GameCube game and the third installment of the Mario Golf series.It was originally released in 2003 in North America and Japan and then in 2004 in Europe and Australia. About a year after its initial release, Mario Golf: Toadstool Tour was re-released as a Player's Choice title. The noticeable features are special elements such as Fast Fairways (where ...

  17. [Tutorial] Unlock Neil & Ella In Mario Golf: Toadstool Tour ...

    Thought I'd make a tutorial on this since there really aren't too many out there. I hope you found this helpful!What You Need:- Nintendo GameCube or Wii - GC...

  18. Mario Golf: Toadstool Tour for GameCube

    Description. Mario Golf: Toadstool Tour updates the Mario Golf series with more swing control, new courses, and fun side games. Carefully select your club, choose the optimal contact point and trajectory, compensate for wind and green speeds, and then swing away. You'll also have to compensate for each character's weaknesses and for each course ...

  19. Steam Community :: Guide :: All Collectibles, Upgrades, Achievements

    You'll probably unlock the Lord of War and the Great Owl achievements here, if you followed this guide for the stash and looted some weapon parts too. DLC - Sam's Story - Diary Pages Diary Page #1: You'll need to go through a building with your new boat. make a stop and go upstairs. Turn Left, go to the far end while dealing with some mutants. ...

  20. PDF Cold War Unlock All Cheat (2024)

    Cold War Unlock All Cheat: Codes & Cheats Prima Games,2007-08-14 All codes verified in house at Prima Best selling code book in history Over 15 ... Toadstool Tour MLB Slugfest 2004 NBA Street Vol 2 NCAA Football 2004 Red Faction II Sonic Adventure Director s Cut

  21. Mario Golf: Toadstool Tour

    Character: Mario. Tips: Aim for the first ring with your driver, but hit the left side of. the ball. This should make the ball go through the ring and curve to. the right, giving you great shape on your next shot through the final. ring. Hit the top of the ball with your 4 wood and set the marker a.

  22. How I bypassed the speed restriction on my NCM 500W/48V Moscow Plus

    B640 V2.7-EN. After entering the code (8018), the display only allows you to change three support levels (Eco Normal Power) and to select the voltage 36 or 48V. Lockdown speed and wheel diameter are not accessible. There are very poorly available € 119 tuning displays in which the last two things can also be changed.

  23. NHL Hitz 20-03 Cheats, Codes, and Secrets for GameCube

    Each of them must be unlocked by beating all of the tasks in a given round of Franchise Mode. Unlockable. How to Unlock. Bat Head. Complete all Round 3 tasks in Franchise Mode. Crocodile Head. Complete all Round 4 tasks in Franchise Mode. Demon Head. Complete all Round 1 tasks in Franchise Mode.